New-Soviet-Era/src/main/java/su/a71/new_soviet/blocks/WindowBlock.java
2023-08-04 21:47:09 +03:00

60 lines
2.5 KiB
Java

package su.a71.new_soviet.blocks;
import net.minecraft.block.*;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.ProjectileEntity;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.IntProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
public class WindowBlock extends HorizontalFacingBlock {
public static final IntProperty WIN_TYPE = IntProperty.of("window_type", 0, 2);
public static final BooleanProperty BROKEN = Properties.CRACKED;
public WindowBlock(Settings settings) {
super(settings);
setDefaultState(getDefaultState()
.with(Properties.HORIZONTAL_FACING, Direction.NORTH)
.with(BROKEN, false)
.with(WIN_TYPE, 0));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(Properties.HORIZONTAL_FACING, WIN_TYPE, Properties.CRACKED);
}
public void onEntityCollision(World world, BlockPos pos, Entity entity) {
if (entity instanceof ProjectileEntity) {
world.getBlockState(pos);
}
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) {
Direction dir = state.get(FACING);
return switch (dir) {
case NORTH, SOUTH -> VoxelShapes.cuboid(0.0625f, 0.0f, 0.3125f, 0.9375f, 0.5625f, 0.6875f);
case EAST, WEST -> VoxelShapes.cuboid(0.3125f, 0.0f, 0.0625f, 0.6875f, 0.5625f, 0.9375f);
default -> VoxelShapes.fullCube();
};
}
@Override
public BlockState getPlacementState(ItemPlacementContext ctx) {
BlockState above = ctx.getWorld().getBlockState(ctx.getBlockPos().up());
BlockState below = ctx.getWorld().getBlockState(ctx.getBlockPos().down());
// if ((above.getBlock() instanceof Window && ((Window) above.getBlock()).getStateManager().getProperty("broken") == true) || (below.getBlock() instanceof Window)) {
//
// }
return super.getPlacementState(ctx).with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite());
}
}