package su.a71.new_soviet.blocks; import net.minecraft.block.*; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.ProjectileEntity; import net.minecraft.item.ItemPlacementContext; import net.minecraft.state.StateManager; import net.minecraft.state.property.BooleanProperty; import net.minecraft.state.property.IntProperty; import net.minecraft.state.property.Properties; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.shape.VoxelShape; import net.minecraft.util.shape.VoxelShapes; import net.minecraft.world.BlockView; import net.minecraft.world.World; public class WindowBlock extends HorizontalFacingBlock { public static final IntProperty WIN_TYPE = IntProperty.of("window_type", 0, 2); public static final BooleanProperty BROKEN = Properties.CRACKED; public WindowBlock(Settings settings) { super(settings); setDefaultState(getDefaultState() .with(Properties.HORIZONTAL_FACING, Direction.NORTH) .with(BROKEN, false) .with(WIN_TYPE, 0)); } @Override protected void appendProperties(StateManager.Builder builder) { builder.add(Properties.HORIZONTAL_FACING, WIN_TYPE, Properties.CRACKED); } public void onEntityCollision(World world, BlockPos pos, Entity entity) { if (entity instanceof ProjectileEntity) { world.getBlockState(pos); } } @Override public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) { Direction dir = state.get(FACING); return switch (dir) { case NORTH, SOUTH -> VoxelShapes.cuboid(0.0625f, 0.0f, 0.3125f, 0.9375f, 0.5625f, 0.6875f); case EAST, WEST -> VoxelShapes.cuboid(0.3125f, 0.0f, 0.0625f, 0.6875f, 0.5625f, 0.9375f); default -> VoxelShapes.fullCube(); }; } @Override public BlockState getPlacementState(ItemPlacementContext ctx) { BlockState above = ctx.getWorld().getBlockState(ctx.getBlockPos().up()); BlockState below = ctx.getWorld().getBlockState(ctx.getBlockPos().down()); // if ((above.getBlock() instanceof Window && ((Window) above.getBlock()).getStateManager().getProperty("broken") == true) || (below.getBlock() instanceof Window)) { // // } return super.getPlacementState(ctx).with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite()); } }