61 lines
2.5 KiB
Java
61 lines
2.5 KiB
Java
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package su.a71.new_soviet.blocks;
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import net.minecraft.block.*;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.projectile.ProjectileEntity;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.IntProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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public class WindowBlock extends HorizontalFacingBlock {
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public static final IntProperty WIN_TYPE = IntProperty.of("window_type", 0, 2);
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public static final BooleanProperty BROKEN = Properties.CRACKED;
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public WindowBlock(Settings settings) {
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super(settings);
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setDefaultState(getDefaultState()
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.with(Properties.HORIZONTAL_FACING, Direction.NORTH)
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.with(BROKEN, false)
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.with(WIN_TYPE, 0));
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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builder.add(Properties.HORIZONTAL_FACING, WIN_TYPE, Properties.CRACKED);
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}
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public void onEntityCollision(World world, BlockPos pos, Entity entity) {
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if (entity instanceof ProjectileEntity) {
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world.getBlockState(pos);
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}
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) {
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Direction dir = state.get(FACING);
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return switch (dir) {
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case NORTH, SOUTH -> VoxelShapes.cuboid(0.0625f, 0.0f, 0.3125f, 0.9375f, 0.5625f, 0.6875f);
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case EAST, WEST -> VoxelShapes.cuboid(0.3125f, 0.0f, 0.0625f, 0.6875f, 0.5625f, 0.9375f);
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default -> VoxelShapes.fullCube();
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};
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}
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@Override
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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BlockState above = ctx.getWorld().getBlockState(ctx.getBlockPos().up());
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BlockState below = ctx.getWorld().getBlockState(ctx.getBlockPos().down());
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// if ((above.getBlock() instanceof Window && ((Window) above.getBlock()).getStateManager().getProperty("broken") == true) || (below.getBlock() instanceof Window)) {
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//
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// }
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return super.getPlacementState(ctx).with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite());
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}
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}
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