137 lines
No EOL
5.8 KiB
Java
137 lines
No EOL
5.8 KiB
Java
package su.a71.new_soviet.blocks;
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import net.minecraft.block.*;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.block.enums.BlockHalf;
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import net.minecraft.block.enums.StairShape;
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import net.minecraft.block.piston.PistonBehavior;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.registry.tag.BlockTags;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.IntProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.util.shape.VoxelShapes;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.WorldAccess;
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import su.a71.new_soviet.entities.TVBlockEntity;
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import su.a71.new_soviet.util.Shapes;
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import java.util.List;
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import static net.minecraft.block.StairsBlock.HALF;
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import static net.minecraft.block.StairsBlock.SHAPE;
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// FIXME: 05.09.2023 This class can probably be improved further.
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// By the way, Blockstate not updating when removing stairs is a "creative decision" apparently
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// - Andrew71
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public class HandrailBlock extends HorizontalFacingBlock implements BlockEntityProvider, Waterloggable {
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protected static final Shapes.HorizontalShape SHAPE1;
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protected static final Shapes.HorizontalShape SHAPE2;
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protected static final Shapes.HorizontalShape SHAPE3;
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public static final BooleanProperty WATERLOGGED;
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public static final IntProperty ROTATION;
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public HandrailBlock(Settings settings) {
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super(settings.sounds(BlockSoundGroup.METAL).pistonBehavior(PistonBehavior.BLOCK).strength(1f, 2f));
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setDefaultState(getDefaultState().with(Properties.HORIZONTAL_FACING, Direction.NORTH));
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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builder.add(Properties.HORIZONTAL_FACING, WATERLOGGED, ROTATION);
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}
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public FluidState getFluidState(BlockState state) {
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return state.get(WATERLOGGED) ? Fluids.WATER.getStill(false) : super.getFluidState(state);
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) {
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Direction dir = state.get(FACING);
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int rot = state.get(ROTATION);
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return switch (dir) {
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case NORTH -> switch (rot) {
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case 1 -> SHAPE1.north();
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case 2 -> SHAPE2.north();
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case 3 -> SHAPE3.north();
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default -> VoxelShapes.fullCube();
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};
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case SOUTH -> switch (rot) {
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case 1 -> SHAPE1.south();
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case 2 -> SHAPE2.south();
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case 3 -> SHAPE3.south();
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default -> VoxelShapes.fullCube();
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};
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case EAST -> switch (rot) {
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case 1 -> SHAPE1.east();
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case 2 -> SHAPE2.east();
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case 3 -> SHAPE3.east();
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default -> VoxelShapes.fullCube();
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};
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case WEST -> switch (rot) {
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case 1 -> SHAPE1.west();
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case 2 -> SHAPE2.west();
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case 3 -> SHAPE3.west();
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default -> VoxelShapes.fullCube();
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};
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default -> VoxelShapes.fullCube();
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};
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}
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@Override
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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int rot = getRotation(ctx.getWorld().getBlockState(ctx.getBlockPos().down()), ctx);
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return this.getDefaultState()
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.with(WATERLOGGED, ctx.getWorld().getFluidState(ctx.getBlockPos()).getFluid() == Fluids.WATER)
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.with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite())
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.with(ROTATION, rot);
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}
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private int getRotation(BlockState state, ItemPlacementContext ctx) {
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if (state.isIn(BlockTags.STAIRS) && ((state.get(SHAPE) == StairShape.STRAIGHT) && state.get(HALF) == BlockHalf.BOTTOM)) {
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if (returnFacing(state.get(FACING)) == ctx.getHorizontalPlayerFacing().getOpposite()) {
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return 1;
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} else if (state.get(FACING) == returnFacing(ctx.getHorizontalPlayerFacing().getOpposite())) {
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return 3;
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}
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}
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return 2;
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}
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private Direction returnFacing(Direction facing) {
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return switch (facing) {
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case NORTH -> Direction.WEST;
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case WEST -> Direction.SOUTH;
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case SOUTH -> Direction.EAST;
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default -> Direction.NORTH;
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};
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}
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@Override
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public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
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return new TVBlockEntity(pos, state);
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}
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public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) {
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if (state.get(WATERLOGGED)) {
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world.scheduleFluidTick(pos, Fluids.WATER, Fluids.WATER.getTickRate(world));
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}
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return !state.canPlaceAt(world, pos) ? Blocks.AIR.getDefaultState() : super.getStateForNeighborUpdate(state, direction, neighborState, world, pos, neighborPos);
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}
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static {
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SHAPE2 = new Shapes.HorizontalShape(List.of(List.of(0.0, 0.0, 15.0, 16.0, 17.0, 16.0), List.of(0.0, 17.0, 14.5, 16.0, 19.0, 16.5)));
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SHAPE1 = new Shapes.HorizontalShape(List.of(List.of(0.0, 0.0, 15.0, 8.0, 18.0, 16.0), List.of(8.0, -8.0, 15.0, 16.0, 10.0, 16.0)));
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SHAPE3 = new Shapes.HorizontalShape(List.of(List.of(0.0, -8.0, 15.0, 8.0, 10.0, 16.0), List.of(8.0, 0.0, 15.0, 16.0, 18.0, 16.0)));
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ROTATION = IntProperty.of("rotate", 1, 3);
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WATERLOGGED = Properties.WATERLOGGED;
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}
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} |