New-Soviet-Era/src/main/java/su/a71/new_soviet/blocks/HandrailBlock.java

137 lines
No EOL
5.8 KiB
Java

package su.a71.new_soviet.blocks;
import net.minecraft.block.*;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.enums.BlockHalf;
import net.minecraft.block.enums.StairShape;
import net.minecraft.block.piston.PistonBehavior;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.registry.tag.BlockTags;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.IntProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldAccess;
import su.a71.new_soviet.entities.TVBlockEntity;
import su.a71.new_soviet.util.Shapes;
import java.util.List;
import static net.minecraft.block.StairsBlock.HALF;
import static net.minecraft.block.StairsBlock.SHAPE;
// FIXME: 05.09.2023 This class can probably be improved further.
// By the way, Blockstate not updating when removing stairs is a "creative decision" apparently
// - Andrew71
public class HandrailBlock extends HorizontalFacingBlock implements BlockEntityProvider, Waterloggable {
protected static final Shapes.HorizontalShape SHAPE1;
protected static final Shapes.HorizontalShape SHAPE2;
protected static final Shapes.HorizontalShape SHAPE3;
public static final BooleanProperty WATERLOGGED;
public static final IntProperty ROTATION;
public HandrailBlock(Settings settings) {
super(settings.sounds(BlockSoundGroup.METAL).pistonBehavior(PistonBehavior.BLOCK).strength(1f, 2f));
setDefaultState(getDefaultState().with(Properties.HORIZONTAL_FACING, Direction.NORTH));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(Properties.HORIZONTAL_FACING, WATERLOGGED, ROTATION);
}
public FluidState getFluidState(BlockState state) {
return state.get(WATERLOGGED) ? Fluids.WATER.getStill(false) : super.getFluidState(state);
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) {
Direction dir = state.get(FACING);
int rot = state.get(ROTATION);
return switch (dir) {
case NORTH -> switch (rot) {
case 1 -> SHAPE1.north();
case 2 -> SHAPE2.north();
case 3 -> SHAPE3.north();
default -> VoxelShapes.fullCube();
};
case SOUTH -> switch (rot) {
case 1 -> SHAPE1.south();
case 2 -> SHAPE2.south();
case 3 -> SHAPE3.south();
default -> VoxelShapes.fullCube();
};
case EAST -> switch (rot) {
case 1 -> SHAPE1.east();
case 2 -> SHAPE2.east();
case 3 -> SHAPE3.east();
default -> VoxelShapes.fullCube();
};
case WEST -> switch (rot) {
case 1 -> SHAPE1.west();
case 2 -> SHAPE2.west();
case 3 -> SHAPE3.west();
default -> VoxelShapes.fullCube();
};
default -> VoxelShapes.fullCube();
};
}
@Override
public BlockState getPlacementState(ItemPlacementContext ctx) {
int rot = getRotation(ctx.getWorld().getBlockState(ctx.getBlockPos().down()), ctx);
return this.getDefaultState()
.with(WATERLOGGED, ctx.getWorld().getFluidState(ctx.getBlockPos()).getFluid() == Fluids.WATER)
.with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite())
.with(ROTATION, rot);
}
private int getRotation(BlockState state, ItemPlacementContext ctx) {
if (state.isIn(BlockTags.STAIRS) && ((state.get(SHAPE) == StairShape.STRAIGHT) && state.get(HALF) == BlockHalf.BOTTOM)) {
if (returnFacing(state.get(FACING)) == ctx.getHorizontalPlayerFacing().getOpposite()) {
return 1;
} else if (state.get(FACING) == returnFacing(ctx.getHorizontalPlayerFacing().getOpposite())) {
return 3;
}
}
return 2;
}
private Direction returnFacing(Direction facing) {
return switch (facing) {
case NORTH -> Direction.WEST;
case WEST -> Direction.SOUTH;
case SOUTH -> Direction.EAST;
default -> Direction.NORTH;
};
}
@Override
public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
return new TVBlockEntity(pos, state);
}
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) {
if (state.get(WATERLOGGED)) {
world.scheduleFluidTick(pos, Fluids.WATER, Fluids.WATER.getTickRate(world));
}
return !state.canPlaceAt(world, pos) ? Blocks.AIR.getDefaultState() : super.getStateForNeighborUpdate(state, direction, neighborState, world, pos, neighborPos);
}
static {
SHAPE2 = new Shapes.HorizontalShape(List.of(List.of(0.0, 0.0, 15.0, 16.0, 17.0, 16.0), List.of(0.0, 17.0, 14.5, 16.0, 19.0, 16.5)));
SHAPE1 = new Shapes.HorizontalShape(List.of(List.of(0.0, 0.0, 15.0, 8.0, 18.0, 16.0), List.of(8.0, -8.0, 15.0, 16.0, 10.0, 16.0)));
SHAPE3 = new Shapes.HorizontalShape(List.of(List.of(0.0, -8.0, 15.0, 8.0, 10.0, 16.0), List.of(8.0, 0.0, 15.0, 16.0, 18.0, 16.0)));
ROTATION = IntProperty.of("rotate", 1, 3);
WATERLOGGED = Properties.WATERLOGGED;
}
}