package su.a71.new_soviet.blocks; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.HorizontalFacingBlock; import net.minecraft.block.ShapeContext; import net.minecraft.block.piston.PistonBehavior; import net.minecraft.item.ItemPlacementContext; import net.minecraft.state.StateManager; import net.minecraft.state.property.Properties; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.shape.VoxelShape; import net.minecraft.util.shape.VoxelShapes; import net.minecraft.world.BlockView; import net.minecraft.world.WorldView; public class ChessBlockKnight extends HorizontalFacingBlock { public ChessBlockKnight(Settings settings) { super(settings.notSolid().nonOpaque().noBlockBreakParticles().pistonBehavior(PistonBehavior.DESTROY).strength(0.1f, 2f)); setDefaultState(getDefaultState().with(Properties.HORIZONTAL_FACING, Direction.NORTH)); } @Override protected void appendProperties(StateManager.Builder builder) { builder.add(Properties.HORIZONTAL_FACING); } @Override public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) { Direction dir = state.get(FACING); return switch (dir) { case NORTH -> VoxelShapes.union(Block.createCuboidShape(4,0,4,12,1,12), Block.createCuboidShape(5,1,5,11,4,11), Block.createCuboidShape(6,0,6,10,13,10), Block.createCuboidShape(5.5,9,1.5,10.5,13,9.5), Block.createCuboidShape(7.5,8,6,8.5,17,11)); case SOUTH -> VoxelShapes.union(Block.createCuboidShape(4,0,4,12,1,12), Block.createCuboidShape(5,1,5,11,4,11), Block.createCuboidShape(6,0,6,10,13,10), Block.createCuboidShape(5.5,9,6.5,10.5,13,14.5), Block.createCuboidShape(7.5,8,5,8.5,17,10)); case EAST -> VoxelShapes.union(Block.createCuboidShape(4,0,4,12,1,12), Block.createCuboidShape(5,1,5,11,4,11), Block.createCuboidShape(6,0,6,10,13,10), Block.createCuboidShape(6.5,9,5.5,14.5,13,10.5), Block.createCuboidShape(5,8,7.5,10,17,8.5)); case WEST -> VoxelShapes.union(Block.createCuboidShape(4,0,4,12,1,12), Block.createCuboidShape(5,1,5,11,4,11), Block.createCuboidShape(6,0,6,10,13,10), Block.createCuboidShape(1.5,9,5.5,9.5,13,10.5), Block.createCuboidShape(6,8,7.5,11,17,8.5)); default -> VoxelShapes.fullCube(); }; } @Override public BlockState getPlacementState(ItemPlacementContext ctx) { return super.getPlacementState(ctx).with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite()); } protected boolean canPlantOnTop(BlockState floor, BlockView world, BlockPos pos) { return !floor.getCollisionShape(world, pos).getFace(Direction.UP).isEmpty() || floor.isSideSolidFullSquare(world, pos, Direction.UP); } public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) { BlockPos blockPos = pos.down(); return this.canPlantOnTop(world.getBlockState(blockPos), world, blockPos); } }