package su.a71.new_soviet.blocks; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.block.*; import net.minecraft.block.entity.BlockEntity; import net.minecraft.block.piston.PistonBehavior; import net.minecraft.item.ItemPlacementContext; import net.minecraft.sound.BlockSoundGroup; import net.minecraft.state.StateManager; import net.minecraft.state.property.DirectionProperty; import net.minecraft.state.property.Properties; import net.minecraft.util.BlockMirror; import net.minecraft.util.BlockRotation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.shape.VoxelShape; import net.minecraft.util.shape.VoxelShapes; import net.minecraft.world.BlockView; import org.jetbrains.annotations.Nullable; public class StoveBlock extends BlockWithEntity { public static final DirectionProperty FACING; public StoveBlock() { super(FabricBlockSettings.create().sounds(BlockSoundGroup.METAL).notSolid().pistonBehavior(PistonBehavior.BLOCK)); setDefaultState(getDefaultState().with(Properties.HORIZONTAL_FACING, Direction.NORTH)); } @Override protected void appendProperties(StateManager.Builder builder) { builder.add(Properties.HORIZONTAL_FACING); } @Nullable @Override public BlockEntity createBlockEntity(BlockPos pos, BlockState state) { return null; } @Override public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) { return switch (state.get(FACING)) { case NORTH, SOUTH -> VoxelShapes.cuboid(0.0625f, 0.0f, 0.3125f, 0.9375f, 0.5625f, 0.6875f); case EAST, WEST -> VoxelShapes.cuboid(0.3125f, 0.0f, 0.0625f, 0.6875f, 0.5625f, 0.9375f); default -> VoxelShapes.fullCube(); }; } @Override public BlockState getPlacementState(ItemPlacementContext ctx) { return super.getPlacementState(ctx).with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite()); } public BlockState rotate(BlockState state, BlockRotation rotation) { return state.with(FACING, rotation.rotate(state.get(FACING))); } public BlockState mirror(BlockState state, BlockMirror mirror) { return state.rotate(mirror.getRotation(state.get(FACING))); } static { FACING = Properties.HORIZONTAL_FACING; } }