package su.a71.new_soviet.blocks; import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings; import net.minecraft.block.*; import net.minecraft.block.piston.PistonBehavior; import net.minecraft.item.ItemPlacementContext; import net.minecraft.sound.BlockSoundGroup; import net.minecraft.state.StateManager; import net.minecraft.state.property.Properties; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Direction; import net.minecraft.util.shape.VoxelShape; import net.minecraft.util.shape.VoxelShapes; import net.minecraft.world.BlockView; import net.minecraft.block.TripwireHookBlock; import net.minecraft.world.WorldView; public class AirRaidBlock extends HorizontalFacingBlock { public AirRaidBlock() { super(FabricBlockSettings.create().sounds(BlockSoundGroup.METAL).notSolid().pistonBehavior(PistonBehavior.DESTROY).strength(1f, 2f)); setDefaultState(getDefaultState().with(Properties.HORIZONTAL_FACING, Direction.NORTH)); } @Override protected void appendProperties(StateManager.Builder builder) { builder.add(Properties.HORIZONTAL_FACING); } @Override public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) { Direction dir = state.get(FACING); switch(dir) { case NORTH: return Block.createCuboidShape(3.5, 2, 11, 12.5, 15, 16); case SOUTH: return Block.createCuboidShape(3.5, 2, 0, 12.5, 15, 5); case EAST: return Block.createCuboidShape(0, 2, 3.5, 5, 15, 12.5); case WEST: return Block.createCuboidShape(11, 2, 3.5, 16, 15, 12.5); default: return VoxelShapes.fullCube(); } } @Override public BlockState getPlacementState(ItemPlacementContext ctx) { return super.getPlacementState(ctx).with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite()); } public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) { Direction direction = (Direction)state.get(FACING); BlockPos blockPos = pos.offset(direction.getOpposite()); BlockState blockState = world.getBlockState(blockPos); return direction.getAxis().isHorizontal() && blockState.isSideSolidFullSquare(world, blockPos, direction); } }