Improve dice, fix models and lang

This commit is contained in:
Andrew-71 2023-08-29 17:05:30 +03:00
parent 9ba3a3cf76
commit fc5097e354
6 changed files with 23 additions and 11 deletions

View file

@ -13,6 +13,8 @@ import net.minecraft.world.World;
import org.jetbrains.annotations.Nullable;
import java.util.List;
import su.a71.new_soviet.Config;
import su.a71.new_soviet.NewSoviet;
import su.a71.new_soviet.registration.NSE_Sounds;
@ -35,7 +37,7 @@ public class DiceItem extends Item {
world.playSound((PlayerEntity)null, user.getX(), user.getY(), user.getZ(), NSE_Sounds.DICE_SOUND, SoundCategory.NEUTRAL, 0.5F, 0.4F / (world.getRandom().nextFloat() * 0.4F + 0.8F));
output.append(NewSoviet.RANDOM.nextBetween(1, this.getSides())).append(", ");
}
user.sendMessage(Text.translatable(itemStack.getCount() == 1 ? "item.new_soviet.dice.thrown" : "item.new_soviet.dice.thrown_multiple").append(" " + output.subSequence(0, output.length() - 2)));
user.sendMessage(Text.translatable(itemStack.getCount() == 1 ? "item.new_soviet.dice.thrown" : "item.new_soviet.dice.thrown_multiple").append(" " + output.subSequence(0, output.length() - 2)), Config.INSTANCE.shouldAnnounceDice());
}
user.increaseStat(Stats.USED.getOrCreateStat(this), itemStack.getCount());