Improve concrete with bars and parquet

This commit is contained in:
Andrew-71 2024-01-20 14:37:43 +03:00
parent cb857a028b
commit f2373e0971
65 changed files with 803 additions and 328 deletions

View file

@ -1,13 +1,14 @@
package su.a71.new_soviet.blocks;
import net.minecraft.block.*;
import net.minecraft.block.enums.WallMountLocation;
import net.minecraft.entity.Entity;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.DirectionProperty;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
@ -15,38 +16,53 @@ import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import org.jetbrains.annotations.Nullable;
import su.a71.new_soviet.util.Shapes;
public class ConcreteWithBarsBlock extends HorizontalFacingBlock implements Waterloggable {
public static final DirectionProperty VERTICAL_DIRECTION;
import java.util.List;
public class ConcreteWithBarsBlock extends WallMountedBlock implements Waterloggable {
public static final BooleanProperty WATERLOGGED;
public static final VoxelShape SHAPE_UP;
public static final VoxelShape SHAPE_DOWN;
public static final Shapes.HorizontalShape SHAPE_WALL;
public static final Shapes.HorizontalShape SHAPE_FLOOR;
public static final Shapes.HorizontalShape SHAPE_CEILING;
public static final EnumProperty<WallMountLocation> FACE;
public ConcreteWithBarsBlock(Settings settings) {
super(settings);
setDefaultState(getDefaultState()
.with(Properties.HORIZONTAL_FACING, Direction.NORTH)
.with(VERTICAL_DIRECTION, Direction.UP)
.with(FACE, WallMountLocation.FLOOR)
.with(WATERLOGGED, false));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(Properties.HORIZONTAL_FACING, VERTICAL_DIRECTION, WATERLOGGED);
builder.add(Properties.HORIZONTAL_FACING, FACE, WATERLOGGED);
}
@Override
@Nullable
public BlockState getPlacementState(ItemPlacementContext ctx) {
FluidState fluidState = ctx.getWorld().getFluidState(ctx.getBlockPos());
return super.getPlacementState(ctx)
.with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite())
.with(VERTICAL_DIRECTION, ctx.getVerticalPlayerLookDirection().getOpposite())
.with(WATERLOGGED, fluidState.getFluid() == Fluids.WATER);
for (Direction direction : ctx.getPlacementDirections()) {
BlockState blockState;
if (direction.getAxis() == Direction.Axis.Y) {
blockState = this.getDefaultState().with(FACE, direction == Direction.UP ? WallMountLocation.CEILING : WallMountLocation.FLOOR).with(FACING, ctx.getHorizontalPlayerFacing());
} else {
blockState = this.getDefaultState().with(FACE, WallMountLocation.WALL).with(FACING, direction.getOpposite());
}
if (blockState.canPlaceAt(ctx.getWorld(), ctx.getBlockPos())) {
return blockState.with(WATERLOGGED, fluidState.getFluid() == Fluids.WATER);
}
}
return null;
}
public void onLandedUpon(World world, BlockState state, BlockPos pos, Entity entity, float fallDistance) {
if (state.get(VERTICAL_DIRECTION) == Direction.UP) {
if (state.get(FACE) == WallMountLocation.CEILING) {
entity.handleFallDamage(fallDistance + 2.0F, 2.0F, world.getDamageSources().stalagmite());
} else {
super.onLandedUpon(world, state, pos, entity, fallDistance);
@ -54,10 +70,16 @@ public class ConcreteWithBarsBlock extends HorizontalFacingBlock implements Wate
}
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
if (state.get(VERTICAL_DIRECTION) == Direction.DOWN) {
return SHAPE_UP;
}
return SHAPE_DOWN;
return switch (state.get(FACE)) {
case FLOOR -> SHAPE_FLOOR.north();
case WALL -> switch (state.get(FACING)) {
case NORTH -> SHAPE_WALL.north();
case SOUTH -> SHAPE_WALL.south();
case WEST -> SHAPE_WALL.west();
default -> SHAPE_WALL.east();
};
default -> SHAPE_CEILING.north();
};
}
@Override
@ -73,9 +95,10 @@ public class ConcreteWithBarsBlock extends HorizontalFacingBlock implements Wate
}
static {
VERTICAL_DIRECTION = Properties.VERTICAL_DIRECTION;
FACE = Properties.WALL_MOUNT_LOCATION;
WATERLOGGED = Properties.WATERLOGGED;
SHAPE_DOWN = Block.createCuboidShape(0, 0, 0, 16, 8, 16);
SHAPE_UP = Block.createCuboidShape(0, 8, 0, 16, 16, 16);
SHAPE_FLOOR = new Shapes.HorizontalShape(List.of(List.of(0.01, 0.0, 0.01, 15.99, 8.0, 15.99)));
SHAPE_CEILING = new Shapes.HorizontalShape(List.of(List.of(0.01, 8.0, 0.01, 15.99, 15.99, 15.99)));
SHAPE_WALL = new Shapes.HorizontalShape(List.of(List.of(0.01, 0.01, 8.0, 15.99, 15.99, 15.99)));
}
}