Lamps, fans and AIR RAID SIRENS

This commit is contained in:
Andrew-71 2023-07-14 19:47:44 +03:00
parent 99eab1b9ca
commit ee51f94613
53 changed files with 403 additions and 33 deletions

4
TODO
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@ -4,3 +4,7 @@
4. Generate/Write crafting recipes
5. Fix PO2 wall
6. Work on custom blocks and doors, etc.
7. Fix lamp (upside down when placed, too big when hanging, uses voxelshape of a lantern)
8. Better organise industrial and custom texture folders.
9. Possibly make all NSE_<type> into a generic class with inheritance (for registration functions)
10. Decide on block hardness and blast resistance for all block types

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@ -12,5 +12,8 @@ public class NewSovietClient implements ClientModInitializer {
@Override
public void onInitializeClient() {
BlockRenderLayerMap.INSTANCE.putBlock(NSE_Blocks.CRATE, RenderLayer.getCutout());
BlockRenderLayerMap.INSTANCE.putBlock(NSE_Custom.LAMP, RenderLayer.getCutout());
BlockRenderLayerMap.INSTANCE.putBlock(NSE_Custom.CEILING_FAN, RenderLayer.getCutout());
BlockRenderLayerMap.INSTANCE.putBlock(NSE_Custom.SIREN, RenderLayer.getCutout());
}
}

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@ -3,7 +3,7 @@ package su.a71.new_soviet;
import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
import net.fabricmc.fabric.api.itemgroup.v1.FabricItemGroup;
import net.fabricmc.fabric.api.itemgroup.v1.ItemGroupEvents;
import net.fabricmc.loader.api.FabricLoader;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemGroup;
@ -11,10 +11,10 @@ import net.minecraft.item.ItemStack;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.registry.RegistryKey;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import su.a71.new_soviet.blocks.RadioBlock;
import su.a71.new_soviet.blocks.TVBlock;
import su.a71.new_soviet.blocks.*;
import java.util.Optional;
import java.util.function.Supplier;
@ -24,8 +24,12 @@ public class NSE_Custom {
public static final TVBlock TV = new TVBlock();
public static final TVBlock RED_TV = new TVBlock();
public static final TVBlock BROWN_TV = new TVBlock();
public static final RadioBlock RADIO = new RadioBlock();
public static final LampBlock LAMP = new LampBlock(FabricBlockSettings.create().sounds(BlockSoundGroup.LANTERN));
public static final CeilingFanBlock CEILING_FAN = new CeilingFanBlock(FabricBlockSettings.create().sounds(BlockSoundGroup.METAL));
public static final AirRaidBlock SIREN = new AirRaidBlock();
private static final ItemGroup NSE_CUSTOM_TAB = FabricItemGroup.builder()
.icon(() -> new ItemStack(TV))
@ -50,5 +54,9 @@ public class NSE_Custom {
register("red_tv", () -> RED_TV, NSE_CUSTOM_TAB);
register("brown_tv", () -> BROWN_TV, NSE_CUSTOM_TAB);
register("radio", () -> RADIO, NSE_CUSTOM_TAB);
register("lamp", () -> LAMP, NSE_CUSTOM_TAB);
register("ceiling_fan", () -> CEILING_FAN, NSE_CUSTOM_TAB);
register("siren", () -> SIREN, NSE_CUSTOM_TAB);
}
}

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@ -1,11 +1,58 @@
package su.a71.new_soviet.blocks;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.*;
import net.minecraft.block.piston.PistonBehavior;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
public class AirRaidBlock extends Block {
import net.minecraft.block.TripwireHookBlock;
import net.minecraft.world.WorldView;
public AirRaidBlock(Settings settings) {
super(settings);
public class AirRaidBlock extends HorizontalFacingBlock {
public AirRaidBlock() {
super(FabricBlockSettings.create().sounds(BlockSoundGroup.METAL).notSolid().pistonBehavior(PistonBehavior.DESTROY));
setDefaultState(getDefaultState().with(Properties.HORIZONTAL_FACING, Direction.NORTH));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(Properties.HORIZONTAL_FACING);
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) {
Direction dir = state.get(FACING);
switch(dir) {
case NORTH:
return Block.createCuboidShape(3.5, 2, 11, 12.5, 15, 16);
case SOUTH:
return Block.createCuboidShape(3.5, 2, 0, 12.5, 15, 5);
case EAST:
return Block.createCuboidShape(0, 2, 3.5, 5, 15, 12.5);
case WEST:
return Block.createCuboidShape(11, 2, 3.5, 16, 15, 12.5);
default:
return VoxelShapes.fullCube();
}
}
@Override
public BlockState getPlacementState(ItemPlacementContext ctx) {
return super.getPlacementState(ctx).with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite());
}
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
Direction direction = (Direction)state.get(FACING);
BlockPos blockPos = pos.offset(direction.getOpposite());
BlockState blockState = world.getBlockState(blockPos);
return direction.getAxis().isHorizontal() && blockState.isSideSolidFullSquare(world, blockPos, direction);
}
}

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@ -0,0 +1,75 @@
package su.a71.new_soviet.blocks;
import net.minecraft.block.*;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.Property;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.random.Random;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldView;
import net.minecraft.block.RedstoneLampBlock;
import net.minecraft.block.TorchBlock;
import org.jetbrains.annotations.Nullable;
public class CeilingFanBlock extends Block {
protected static final VoxelShape SHAPE;
public static final BooleanProperty ON;
public CeilingFanBlock(Block.Settings settings) {
super(settings);
this.setDefaultState((BlockState)this.getDefaultState().with(ON, false));
}
@Nullable
public BlockState getPlacementState(ItemPlacementContext ctx) {
return (BlockState)this.getDefaultState().with(ON, ctx.getWorld().isReceivingRedstonePower(ctx.getBlockPos()));
}
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, boolean notify) {
if (!world.isClient) {
boolean bl = (Boolean)state.get(ON);
if (bl != world.isReceivingRedstonePower(pos)) {
if (bl) {
world.scheduleBlockTick(pos, this, 4);
} else {
world.setBlockState(pos, (BlockState)state.cycle(ON), 2);
}
}
}
}
public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
if ((Boolean)state.get(ON) && !world.isReceivingRedstonePower(pos)) {
world.setBlockState(pos, (BlockState)state.cycle(ON), 2);
}
}
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(new Property[]{ON});
}
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
return SHAPE;
}
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
Direction direction = Direction.UP;
return Block.sideCoversSmallSquare(world, pos.offset(direction), direction.getOpposite());
}
static {
SHAPE = VoxelShapes.union(Block.createCuboidShape(4.0, 2.0, 4.0, 12.0, 7.0, 12.0), Block.createCuboidShape(7.0, 7.0, 7.0, 9.0, 13.0, 9.0), Block.createCuboidShape(6.0, 13.0, 6.0, 10.0, 16.0, 10.0));
ON = RedstoneTorchBlock.LIT;
}
}

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@ -0,0 +1,7 @@
Ideas for block functionality
Radio: Inventory where you can put music disks, and a UI to play, shuffle (and pause?) them. Like a jukebox on steroids
TV: CC compatible peripheral which combines a speaker and an 8x8 monitor
Crate: Inventory, like a barrel but smaller
Air Raid Siren: when powered (?), plays chosen frequency in chosen way at chosen sound. CC Peripheral attached
Lamp: Both bedside and ceiling are one block, Lamp, that functions sort of like a lantern

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@ -0,0 +1,92 @@
package su.a71.new_soviet.blocks;
import net.minecraft.block.*;
import net.minecraft.entity.ai.pathing.NavigationType;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.state.property.Property;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import org.jetbrains.annotations.Nullable;
import java.util.function.ToIntFunction;
public class LampBlock extends Block implements Waterloggable {
public static final BooleanProperty HANGING;
public static final BooleanProperty WATERLOGGED;
protected static final VoxelShape STANDING_SHAPE;
protected static final VoxelShape HANGING_SHAPE;
public LampBlock(AbstractBlock.Settings settings) {
super(settings.luminance((BlockState state) -> 12));
this.setDefaultState(this.stateManager.getDefaultState().with(HANGING, false).with(WATERLOGGED, false));
}
@Nullable
public BlockState getPlacementState(ItemPlacementContext ctx) {
FluidState fluidState = ctx.getWorld().getFluidState(ctx.getBlockPos());
Direction[] var3 = ctx.getPlacementDirections();
int var4 = var3.length;
for (int var5 = 0; var5 < var4; ++var5) {
Direction direction = var3[var5];
if (direction.getAxis() == Direction.Axis.Y) {
BlockState blockState = this.getDefaultState().with(HANGING, direction == Direction.UP);
if (blockState.canPlaceAt(ctx.getWorld(), ctx.getBlockPos())) {
return blockState.with(WATERLOGGED, fluidState.getFluid() == Fluids.WATER);
}
}
}
return null;
}
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
return (Boolean) state.get(HANGING) ? HANGING_SHAPE : STANDING_SHAPE;
}
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(new Property[]{HANGING, WATERLOGGED});
}
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
Direction direction = attachedDirection(state).getOpposite();
return Block.sideCoversSmallSquare(world, pos.offset(direction), direction.getOpposite());
}
protected static Direction attachedDirection(BlockState state) {
return (Boolean) state.get(HANGING) ? Direction.DOWN : Direction.UP;
}
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) {
if ((Boolean) state.get(WATERLOGGED)) {
world.scheduleFluidTick(pos, Fluids.WATER, Fluids.WATER.getTickRate(world));
}
return attachedDirection(state).getOpposite() == direction && !state.canPlaceAt(world, pos) ? Blocks.AIR.getDefaultState() : super.getStateForNeighborUpdate(state, direction, neighborState, world, pos, neighborPos);
}
public FluidState getFluidState(BlockState state) {
return (Boolean) state.get(WATERLOGGED) ? Fluids.WATER.getStill(false) : super.getFluidState(state);
}
public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) {
return false;
}
static {
HANGING = Properties.HANGING;
WATERLOGGED = Properties.WATERLOGGED;
STANDING_SHAPE = VoxelShapes.union(Block.createCuboidShape(5.0, 0.0, 5.0, 11.0, 7.0, 11.0), Block.createCuboidShape(6.0, 7.0, 6.0, 10.0, 9.0, 10.0));
HANGING_SHAPE = VoxelShapes.union(Block.createCuboidShape(5.0, 1.0, 5.0, 11.0, 8.0, 11.0), Block.createCuboidShape(6.0, 8.0, 6.0, 10.0, 10.0, 10.0));
}
}

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@ -16,6 +16,8 @@ import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.block.SkullBlock;
public class RadioBlock extends HorizontalFacingBlock {
public RadioBlock() {
super(FabricBlockSettings.create().sounds(BlockSoundGroup.METAL).notSolid().pistonBehavior(PistonBehavior.DESTROY));

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@ -0,0 +1,10 @@
{
"variants": {
"lit=true": {
"model": "new_soviet:block/ceiling_fan_on"
},
"lit=false": {
"model": "new_soviet:block/ceiling_fan_off"
}
}
}

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@ -0,0 +1,10 @@
{
"variants": {
"hanging=false": {
"model": "new_soviet:block/table_lamp"
},
"hanging=true": {
"model": "new_soviet:block/ceiling_lamp"
}
}
}

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@ -0,0 +1,8 @@
{
"variants": {
"facing=north": { "model": "new_soviet:block/siren", "uvlock": true },
"facing=east": { "model": "new_soviet:block/siren", "y": 90, "uvlock": false },
"facing=south": { "model": "new_soviet:block/siren", "y": 180, "uvlock": false },
"facing=west": { "model": "new_soviet:block/siren", "y": 270, "uvlock": false }
}
}

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@ -120,5 +120,9 @@
"block.new_soviet.tv": "TV",
"block.new_soviet.red_tv": "Red TV",
"block.new_soviet.brown_tv": "Brown TV",
"block.new_soviet.radio": "Radio"
"block.new_soviet.radio": "Radio",
"block.new_soviet.lamp": "Lamp",
"block.new_soviet.ceiling_fan": "Ceiling Fan",
"block.new_soviet.siren": "Siren"
}

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@ -1,7 +1,7 @@
{
"parent": "new_soviet:block/tv",
"textures": {
"0": "new_soviet:block/custom/brown_television",
"particle": "new_soviet:block/custom/brown_television"
"0": "new_soviet:block/custom/electronics/brown_television",
"particle": "new_soviet:block/custom/electronics/brown_television"
}
}

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@ -2,9 +2,9 @@
"credit": "Made with Blockbench",
"texture_size": [64, 64],
"textures": {
"0": "C:/Users/Yura/Desktop/van_animated",
"1": "C:/Users/Yura/Desktop/fan_base",
"particle": "C:/Users/Yura/Desktop/van_animated"
"0": "new_soviet:block/custom/appliances/fan_static",
"1": "new_soviet:block/custom/appliances/fan_base",
"particle": "new_soviet:block/custom/appliances/fan_static"
},
"elements": [
{

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@ -0,0 +1,82 @@
{
"credit": "Made with Blockbench",
"texture_size": [64, 64],
"textures": {
"0": "new_soviet:block/custom/appliances/fan_animated",
"1": "new_soviet:block/custom/appliances/fan_base",
"particle": "new_soviet:block/custom/appliances/fan_animated"
},
"elements": [
{
"name": "root",
"from": [6, 13, 6],
"to": [10, 16, 10],
"faces": {
"north": {"uv": [1, 4.25, 2, 5], "texture": "#1"},
"east": {"uv": [0, 4.25, 1, 5], "texture": "#1"},
"south": {"uv": [3, 4.25, 4, 5], "texture": "#1"},
"west": {"uv": [2, 4.25, 3, 5], "texture": "#1"},
"up": {"uv": [2, 4.25, 1, 3.25], "texture": "#1"},
"down": {"uv": [3, 3.25, 2, 4.25], "texture": "#1"}
}
},
{
"name": "root",
"from": [7, 7, 7],
"to": [9, 13, 9],
"faces": {
"north": {"uv": [0.5, 0.5, 1, 2], "texture": "#1"},
"east": {"uv": [0, 0.5, 0.5, 2], "texture": "#1"},
"south": {"uv": [1.5, 0.5, 2, 2], "texture": "#1"},
"west": {"uv": [1, 0.5, 1.5, 2], "texture": "#1"},
"up": {"uv": [1, 0.5, 0.5, 0], "texture": "#1"},
"down": {"uv": [1.5, 0, 1, 0.5], "texture": "#1"}
}
},
{
"name": "root",
"from": [4, 2, 4],
"to": [12, 7, 12],
"faces": {
"north": {"uv": [2, 2, 4, 3.25], "texture": "#1"},
"east": {"uv": [0, 2, 2, 3.25], "texture": "#1"},
"south": {"uv": [6, 2, 8, 3.25], "texture": "#1"},
"west": {"uv": [4, 2, 6, 3.25], "texture": "#1"},
"up": {"uv": [4, 2, 2, 0], "texture": "#1"},
"down": {"uv": [6, 0, 4, 2], "texture": "#1"}
}
},
{
"name": "root",
"from": [6, 0, 6],
"to": [10, 2, 10],
"faces": {
"north": {"uv": [4, 5, 5, 5.5], "texture": "#1"},
"east": {"uv": [3, 5, 4, 5.5], "texture": "#1"},
"south": {"uv": [6, 5, 7, 5.5], "texture": "#1"},
"west": {"uv": [5, 5, 6, 5.5], "texture": "#1"},
"up": {"uv": [5, 5, 4, 4], "texture": "#1"},
"down": {"uv": [6, 4, 5, 5], "texture": "#1"}
}
},
{
"name": "root",
"from": [-8, 1, -8],
"to": [24, 1, 24],
"faces": {
"up": {"uv": [16, 16, 0, 0], "texture": "#0"},
"down": {"uv": [16, 0, 0, 16], "texture": "#0"}
}
}
],
"groups": [
{
"name": "root",
"origin": [0, 0, 0],
"color": 0,
"nbt": "{}",
"armAnimationEnabled": false,
"children": [0, 1, 2, 3, 4]
}
]
}

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@ -1,8 +1,8 @@
{
"credit": "Made with Blockbench",
"textures": {
"0": "ceiling_lamp",
"particle": "ceiling_lamp"
"0": "new_soviet:block/custom/furniture/ceiling_lamp",
"particle": "new_soviet:block/custom/furniture/ceiling_lamp"
},
"elements": [
{

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@ -2,8 +2,8 @@
"credit": "Made with Blockbench",
"texture_size": [64, 64],
"textures": {
"0": "new_soviet:block/custom/radio",
"particle": "new_soviet:block/custom/radio"
"0": "new_soviet:block/custom/electronics/radio",
"particle": "new_soviet:block/custom/electronics/radio"
},
"elements": [
{

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@ -1,7 +1,7 @@
{
"parent": "new_soviet:block/tv",
"textures": {
"0": "new_soviet:block/custom/red_television",
"particle": "new_soviet:block/custom/red_television"
"0": "new_soviet:block/custom/electronics/red_television",
"particle": "new_soviet:block/custom/electronics/red_television"
}
}

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@ -2,8 +2,8 @@
"credit": "Made with Blockbench",
"texture_size": [32, 32],
"textures": {
"0": "siren",
"particle": "siren"
"0": "new_soviet:block/custom/electronics/siren",
"particle": "new_soviet:block/custom/electronics/siren"
},
"elements": [
{

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@ -1,8 +1,8 @@
{
"credit": "Made with Blockbench",
"textures": {
"0": "custom/furniture/table_lamp",
"particle": "custom/furniture/table_lamp"
"0": "new_soviet:block/custom/furniture/table_lamp",
"particle": "new_soviet:block/custom/furniture/table_lamp"
},
"elements": [
{

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@ -2,8 +2,8 @@
"credit": "Made with Blockbench",
"texture_size": [64, 64],
"textures": {
"0": "new_soviet:block/custom/television",
"particle": "new_soviet:block/custom/television"
"0": "new_soviet:block/custom/electronics/television",
"particle": "new_soviet:block/custom/electronics/television"
},
"elements": [
{

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@ -0,0 +1,4 @@
{
"parent": "new_soviet:block/ceiling_fan_off"
}

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@ -0,0 +1,3 @@
{
"parent": "new_soviet:block/table_lamp"
}

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@ -0,0 +1,4 @@
{
"parent": "new_soviet:block/siren"
}

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@ -0,0 +1,7 @@
{
"animation": {
"frametime": 1,
"interpolate": false,
"frames": [0, 1, 2, 3]
}
}

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@ -2,8 +2,8 @@
"credit": "Made with Blockbench",
"texture_size": [64, 64],
"textures": {
"1": "nuke",
"particle": "nuke"
"1": "stove",
"particle": "stove"
},
"elements": [
{

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@ -1,8 +1,8 @@
{
"credit": "Made with Blockbench",
"textures": {
"0": "bedside_tabl",
"particle": "bedside_tabl"
"0": "bedside_table",
"particle": "bedside_table"
},
"elements": [
{