Lamps, fans and AIR RAID SIRENS

This commit is contained in:
Andrew-71 2023-07-14 19:47:44 +03:00
parent 99eab1b9ca
commit ee51f94613
53 changed files with 403 additions and 33 deletions

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@ -3,7 +3,7 @@ package su.a71.new_soviet;
import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
import net.fabricmc.fabric.api.itemgroup.v1.FabricItemGroup;
import net.fabricmc.fabric.api.itemgroup.v1.ItemGroupEvents;
import net.fabricmc.loader.api.FabricLoader;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemGroup;
@ -11,10 +11,10 @@ import net.minecraft.item.ItemStack;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.registry.RegistryKey;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import su.a71.new_soviet.blocks.RadioBlock;
import su.a71.new_soviet.blocks.TVBlock;
import su.a71.new_soviet.blocks.*;
import java.util.Optional;
import java.util.function.Supplier;
@ -24,8 +24,12 @@ public class NSE_Custom {
public static final TVBlock TV = new TVBlock();
public static final TVBlock RED_TV = new TVBlock();
public static final TVBlock BROWN_TV = new TVBlock();
public static final RadioBlock RADIO = new RadioBlock();
public static final LampBlock LAMP = new LampBlock(FabricBlockSettings.create().sounds(BlockSoundGroup.LANTERN));
public static final CeilingFanBlock CEILING_FAN = new CeilingFanBlock(FabricBlockSettings.create().sounds(BlockSoundGroup.METAL));
public static final AirRaidBlock SIREN = new AirRaidBlock();
private static final ItemGroup NSE_CUSTOM_TAB = FabricItemGroup.builder()
.icon(() -> new ItemStack(TV))
@ -50,5 +54,9 @@ public class NSE_Custom {
register("red_tv", () -> RED_TV, NSE_CUSTOM_TAB);
register("brown_tv", () -> BROWN_TV, NSE_CUSTOM_TAB);
register("radio", () -> RADIO, NSE_CUSTOM_TAB);
register("lamp", () -> LAMP, NSE_CUSTOM_TAB);
register("ceiling_fan", () -> CEILING_FAN, NSE_CUSTOM_TAB);
register("siren", () -> SIREN, NSE_CUSTOM_TAB);
}
}

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@ -1,11 +1,58 @@
package su.a71.new_soviet.blocks;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.minecraft.block.*;
import net.minecraft.block.piston.PistonBehavior;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
public class AirRaidBlock extends Block {
import net.minecraft.block.TripwireHookBlock;
import net.minecraft.world.WorldView;
public AirRaidBlock(Settings settings) {
super(settings);
public class AirRaidBlock extends HorizontalFacingBlock {
public AirRaidBlock() {
super(FabricBlockSettings.create().sounds(BlockSoundGroup.METAL).notSolid().pistonBehavior(PistonBehavior.DESTROY));
setDefaultState(getDefaultState().with(Properties.HORIZONTAL_FACING, Direction.NORTH));
}
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(Properties.HORIZONTAL_FACING);
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext ctx) {
Direction dir = state.get(FACING);
switch(dir) {
case NORTH:
return Block.createCuboidShape(3.5, 2, 11, 12.5, 15, 16);
case SOUTH:
return Block.createCuboidShape(3.5, 2, 0, 12.5, 15, 5);
case EAST:
return Block.createCuboidShape(0, 2, 3.5, 5, 15, 12.5);
case WEST:
return Block.createCuboidShape(11, 2, 3.5, 16, 15, 12.5);
default:
return VoxelShapes.fullCube();
}
}
@Override
public BlockState getPlacementState(ItemPlacementContext ctx) {
return super.getPlacementState(ctx).with(Properties.HORIZONTAL_FACING, ctx.getHorizontalPlayerFacing().getOpposite());
}
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
Direction direction = (Direction)state.get(FACING);
BlockPos blockPos = pos.offset(direction.getOpposite());
BlockState blockState = world.getBlockState(blockPos);
return direction.getAxis().isHorizontal() && blockState.isSideSolidFullSquare(world, blockPos, direction);
}
}

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@ -0,0 +1,75 @@
package su.a71.new_soviet.blocks;
import net.minecraft.block.*;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.Property;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.random.Random;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldView;
import net.minecraft.block.RedstoneLampBlock;
import net.minecraft.block.TorchBlock;
import org.jetbrains.annotations.Nullable;
public class CeilingFanBlock extends Block {
protected static final VoxelShape SHAPE;
public static final BooleanProperty ON;
public CeilingFanBlock(Block.Settings settings) {
super(settings);
this.setDefaultState((BlockState)this.getDefaultState().with(ON, false));
}
@Nullable
public BlockState getPlacementState(ItemPlacementContext ctx) {
return (BlockState)this.getDefaultState().with(ON, ctx.getWorld().isReceivingRedstonePower(ctx.getBlockPos()));
}
public void neighborUpdate(BlockState state, World world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, boolean notify) {
if (!world.isClient) {
boolean bl = (Boolean)state.get(ON);
if (bl != world.isReceivingRedstonePower(pos)) {
if (bl) {
world.scheduleBlockTick(pos, this, 4);
} else {
world.setBlockState(pos, (BlockState)state.cycle(ON), 2);
}
}
}
}
public void scheduledTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
if ((Boolean)state.get(ON) && !world.isReceivingRedstonePower(pos)) {
world.setBlockState(pos, (BlockState)state.cycle(ON), 2);
}
}
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(new Property[]{ON});
}
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
return SHAPE;
}
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
Direction direction = Direction.UP;
return Block.sideCoversSmallSquare(world, pos.offset(direction), direction.getOpposite());
}
static {
SHAPE = VoxelShapes.union(Block.createCuboidShape(4.0, 2.0, 4.0, 12.0, 7.0, 12.0), Block.createCuboidShape(7.0, 7.0, 7.0, 9.0, 13.0, 9.0), Block.createCuboidShape(6.0, 13.0, 6.0, 10.0, 16.0, 10.0));
ON = RedstoneTorchBlock.LIT;
}
}

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@ -0,0 +1,7 @@
Ideas for block functionality
Radio: Inventory where you can put music disks, and a UI to play, shuffle (and pause?) them. Like a jukebox on steroids
TV: CC compatible peripheral which combines a speaker and an 8x8 monitor
Crate: Inventory, like a barrel but smaller
Air Raid Siren: when powered (?), plays chosen frequency in chosen way at chosen sound. CC Peripheral attached
Lamp: Both bedside and ceiling are one block, Lamp, that functions sort of like a lantern

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@ -0,0 +1,92 @@
package su.a71.new_soviet.blocks;
import net.minecraft.block.*;
import net.minecraft.entity.ai.pathing.NavigationType;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.BooleanProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.state.property.Property;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import org.jetbrains.annotations.Nullable;
import java.util.function.ToIntFunction;
public class LampBlock extends Block implements Waterloggable {
public static final BooleanProperty HANGING;
public static final BooleanProperty WATERLOGGED;
protected static final VoxelShape STANDING_SHAPE;
protected static final VoxelShape HANGING_SHAPE;
public LampBlock(AbstractBlock.Settings settings) {
super(settings.luminance((BlockState state) -> 12));
this.setDefaultState(this.stateManager.getDefaultState().with(HANGING, false).with(WATERLOGGED, false));
}
@Nullable
public BlockState getPlacementState(ItemPlacementContext ctx) {
FluidState fluidState = ctx.getWorld().getFluidState(ctx.getBlockPos());
Direction[] var3 = ctx.getPlacementDirections();
int var4 = var3.length;
for (int var5 = 0; var5 < var4; ++var5) {
Direction direction = var3[var5];
if (direction.getAxis() == Direction.Axis.Y) {
BlockState blockState = this.getDefaultState().with(HANGING, direction == Direction.UP);
if (blockState.canPlaceAt(ctx.getWorld(), ctx.getBlockPos())) {
return blockState.with(WATERLOGGED, fluidState.getFluid() == Fluids.WATER);
}
}
}
return null;
}
public VoxelShape getOutlineShape(BlockState state, BlockView world, BlockPos pos, ShapeContext context) {
return (Boolean) state.get(HANGING) ? HANGING_SHAPE : STANDING_SHAPE;
}
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(new Property[]{HANGING, WATERLOGGED});
}
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
Direction direction = attachedDirection(state).getOpposite();
return Block.sideCoversSmallSquare(world, pos.offset(direction), direction.getOpposite());
}
protected static Direction attachedDirection(BlockState state) {
return (Boolean) state.get(HANGING) ? Direction.DOWN : Direction.UP;
}
public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) {
if ((Boolean) state.get(WATERLOGGED)) {
world.scheduleFluidTick(pos, Fluids.WATER, Fluids.WATER.getTickRate(world));
}
return attachedDirection(state).getOpposite() == direction && !state.canPlaceAt(world, pos) ? Blocks.AIR.getDefaultState() : super.getStateForNeighborUpdate(state, direction, neighborState, world, pos, neighborPos);
}
public FluidState getFluidState(BlockState state) {
return (Boolean) state.get(WATERLOGGED) ? Fluids.WATER.getStill(false) : super.getFluidState(state);
}
public boolean canPathfindThrough(BlockState state, BlockView world, BlockPos pos, NavigationType type) {
return false;
}
static {
HANGING = Properties.HANGING;
WATERLOGGED = Properties.WATERLOGGED;
STANDING_SHAPE = VoxelShapes.union(Block.createCuboidShape(5.0, 0.0, 5.0, 11.0, 7.0, 11.0), Block.createCuboidShape(6.0, 7.0, 6.0, 10.0, 9.0, 10.0));
HANGING_SHAPE = VoxelShapes.union(Block.createCuboidShape(5.0, 1.0, 5.0, 11.0, 8.0, 11.0), Block.createCuboidShape(6.0, 8.0, 6.0, 10.0, 10.0, 10.0));
}
}

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@ -16,6 +16,8 @@ import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.block.SkullBlock;
public class RadioBlock extends HorizontalFacingBlock {
public RadioBlock() {
super(FabricBlockSettings.create().sounds(BlockSoundGroup.METAL).notSolid().pistonBehavior(PistonBehavior.DESTROY));