Add lightbulb item for fixing lightbulb lamp
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7 changed files with 22 additions and 17 deletions
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@ -1,13 +1,5 @@
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Ideas for block functionality
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Radio: Inventory where you can put music disks, and a UI to play, shuffle (and pause?) them. Like a jukebox on steroids
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Radio: Like a jukebox on steroids. Maybe container for disks, maybe a way to connect to real radio. Who knows.
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TV: CC compatible peripheral which combines a speaker and an 8x8 monitor
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Crate: Inventory, like a barrel but smaller
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Air Raid Siren: when powered (?), plays chosen frequency in chosen way at chosen sound. CC Peripheral attached
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Lamp: Both bedside and ceiling are one block, Lamp, that functions sort of like a lantern
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Landmine:
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попали -> кабум
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тронули не лопатой -> кабум 80%
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тронули лопатой(сломали) -> 25% кабум
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обезвредили лопатой (ПКМ задержать) -> не кабум
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Crate: Like a shulker box but much smaller (but cheaper!)
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@ -26,6 +26,7 @@ import net.minecraft.world.WorldAccess;
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import net.minecraft.world.WorldView;
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import org.jetbrains.annotations.Nullable;
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import su.a71.new_soviet.registration.NSE_Custom;
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import su.a71.new_soviet.registration.NSE_Items;
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public class LightBulbBlock extends Block implements Waterloggable {
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protected static final VoxelShape SHAPE;
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@ -69,9 +70,12 @@ public class LightBulbBlock extends Block implements Waterloggable {
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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// if (!world.isClient && !state.get(BROKEN)) {
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// world.setBlockState(pos, (BlockState)state.with(ON, !state.get(ON)), 1);
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// }
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if (!world.isClient && state.get(BROKEN) && player.getInventory().getMainHandStack().getItem() == NSE_Items.LIGHT_BULB) {
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if (!player.isCreative())
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player.getInventory().getMainHandStack().decrement(1);
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world.setBlockState(pos, (BlockState)state.with(BROKEN, false)
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.with(ON, world.isReceivingRedstonePower(pos)), 2);
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}
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return super.onUse(state, world, pos, player, hand, hit);
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}
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