Fix dice and minor refactoring

This commit is contained in:
Andrew-71 2023-09-14 15:42:28 +03:00
parent 83a976ae8b
commit 5db68cbf85
27 changed files with 167 additions and 23 deletions

View file

@ -37,7 +37,13 @@ public class DiceItem extends Item {
world.playSound((PlayerEntity)null, user.getX(), user.getY(), user.getZ(), NSE_Sounds.DICE_SOUND, SoundCategory.NEUTRAL, 0.5F, 0.4F / (world.getRandom().nextFloat() * 0.4F + 0.8F));
output.append(NewSoviet.RANDOM.nextBetween(1, this.getSides())).append(", ");
}
user.sendMessage(Text.translatable(itemStack.getCount() == 1 ? "item.new_soviet.dice.thrown" : "item.new_soviet.dice.thrown_multiple").append(" " + output.subSequence(0, output.length() - 2)), !Config.INSTANCE.shouldAnnounceDice());
if (Config.INSTANCE.shouldAnnounceDice()) {
world.getPlayers().forEach(player -> {
player.sendMessage(Text.translatable(itemStack.getCount() == 1 ? "item.new_soviet.dice.thrown_announce" : "item.new_soviet.dice.thrown_multiple_announce", user.getDisplayName()).append(" " + output.subSequence(0, output.length() - 2)), false);
});
} else {
user.sendMessage(Text.translatable(itemStack.getCount() == 1 ? "item.new_soviet.dice.thrown" : "item.new_soviet.dice.thrown_multiple").append(" " + output.subSequence(0, output.length() - 2)), true);
}
}
user.increaseStat(Stats.USED.getOrCreateStat(this), itemStack.getCount());