Fix minor bugs
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0f7b1616e1
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3114d9a3e1
7 changed files with 28 additions and 19 deletions
15
CHANGELOG
15
CHANGELOG
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@ -1,4 +1,6 @@
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### Changelog 0.1 -> 0.2
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# Changelog
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## Changelog 0.1 -> 0.2
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* Added new "Dirt Road" block
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* Made by tilling coarse dirt with a rake. Right now you get 1 flint out of the process as a placeholder drop
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@ -27,7 +29,7 @@
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* Updated one of authors' nicks in credits
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* Moved to newer versions of Yarn, Loom, Fabric loader & API
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### Changelog 0.2 -> 0.3
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## Changelog 0.2 -> 0.3
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This version focuses on QOL and bug fixes
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* Added Russian (ru_ru) and pre-reform Russian (ru_rpr) translations
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@ -50,7 +52,7 @@ This version focuses on QOL and bug fixes
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* Deleted various unused files - code, textures and models
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* Bumped Fabric API, loader and mappings versions
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### Changelog 0.3 -> 0.4.0
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## Changelog 0.3 -> 0.4.0
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Due to sheer amount of changes, many may be undocumented. We hope you enjoy this update! :D
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* Added dozens of new blocks
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@ -85,6 +87,7 @@ Due to sheer amount of changes, many may be undocumented. We hope you enjoy this
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* Stone-cutting recipe for slabs now gives 2 blocks
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* Fixed typos in Russian translation
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* Cigarettes are now less broken (and more numerous)
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* TVs now stay broken when picked up as items (use glass pane to repair)
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* Fixed a few missing drops/tags/recipes related to concrete
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* Concrete with bars is now pickaxe mine-able
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* Fixed some concrete blocks missing drops
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@ -94,3 +97,9 @@ Due to sheer amount of changes, many may be undocumented. We hope you enjoy this
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* Removed some unused textures intended for later updates
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* Moved to newer Fabric, Loom etc. versions. Took a while to figure out how to update Gradle :D
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* Source-sets main and client have been merged to fix mixins
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## Changelog 0.4.0 -> 0.4.1
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This is a *minor* update fixing some bugs
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* Barbed wire now damages foxes and bees
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* Purple goo now slows down properly
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8
TODO.md
8
TODO.md
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@ -8,3 +8,11 @@
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* Rusty blue iron bars - missing
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* Nutrient block - missing by design
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* Chess & Checkers figurines - missing
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## 0.4.1 aims
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* Fix WindowBlock class!!!
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* Boundary markers should keep and display their dye as items
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* Overall clean-up code where possible
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* Paintings/Posters?
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* Whitewashing should be done like a proper tool
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@ -4,7 +4,6 @@ import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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@ -16,7 +15,7 @@ public class BarbedWireBlock extends Block {
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}
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public void onEntityCollision(BlockState state, World world, BlockPos pos, Entity entity) {
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if (entity instanceof LivingEntity && entity.getType() != EntityType.FOX && entity.getType() != EntityType.BEE) {
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if (entity instanceof LivingEntity) {
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entity.slowMovement(state, new Vec3d(0.200000011920929, 0.25, 0.200000011920929));
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if (!world.isClient && (entity.lastRenderX != entity.getX() || entity.lastRenderZ != entity.getZ())) {
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double d = Math.abs(entity.getX() - entity.lastRenderX);
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@ -9,10 +9,8 @@ import su.a71.new_soviet.registration.NSE_Sounds;
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public class GooBlock extends SnowBlock {
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private final double entity_speed;
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public GooBlock(Settings settings, double entity_speed) {
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public GooBlock(Settings settings) {
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super(settings.sounds(NSE_Sounds.GOO_SOUNDS).pistonBehavior(PistonBehavior.DESTROY));
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this.entity_speed = entity_speed;
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this.setDefaultState(this.stateManager.getDefaultState().with(LAYERS, 1));
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}
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@ -31,17 +31,14 @@ public class WallpaperBlock extends Block {
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@Override
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public void neighborUpdate(BlockState state, World world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) {
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BlockState updatedBlockState = state.with(HAS_BASEBOARD, isFullBlock(world, pos));
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world.setBlockState(pos, updatedBlockState);
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}
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private boolean isFullBlock(WorldAccess world, BlockPos pos) {
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pos = pos.down();
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BlockState state = world.getBlockState(pos);
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Block block = state.getBlock();
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//return (!state.getCollisionShape(world, pos).getFace(Direction.UP).isEmpty() || state.isSideSolidFullSquare(world, pos, Direction.UP)) && !(block instanceof WallpaperBlock);
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return block.isShapeFullCube(state, world, pos) && !(block instanceof WallpaperBlock) && (!block.isTransparent(state, world, pos));
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return state.isFullCube(world, pos) && !(block instanceof WallpaperBlock) && (!block.isTransparent(state, world, pos));
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}
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}
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@ -39,6 +39,7 @@ import su.a71.new_soviet.util.Shapes;
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import java.util.List;
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import java.util.Objects;
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// FIXME: This whole class is horrifying, and has bugs!!! -Andrew71 30.04.2024
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public class WindowBlock extends HorizontalFacingBlock {
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public static final IntProperty WINDOW_TYPE = IntProperty.of("window_type", 0, 3);
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public static final BooleanProperty BROKEN = Properties.CRACKED;
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@ -54,9 +55,6 @@ public class WindowBlock extends HorizontalFacingBlock {
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public static final Shapes.HorizontalShape PANE_FRAME_SHAPE;
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private final boolean pane;
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@Nullable
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private Item cachedItem;
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public WindowBlock(Settings settings, boolean pane) {
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super(settings);
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this.pane = pane;
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@ -355,7 +353,7 @@ public class WindowBlock extends HorizontalFacingBlock {
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}
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}
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}
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BlockState updatedBlockState = state;
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BlockState updatedBlockState;
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if (!state.get(CLOSED)) {
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updatedBlockState = state
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.with(WINDOW_TYPE, window_type)
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@ -591,7 +591,7 @@ public class NSE_Blocks extends NSE_BaseRegistration {
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public static final Block MEAT = new Block(FabricBlockSettings.create().velocityMultiplier(0.8f).sounds(NSE_Sounds.MEAT_SOUNDS).mapColor(MapColor.DARK_RED).hardness(8f));
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public static final Block MEAT_EYE = new Block(FabricBlockSettings.copy(MEAT));
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public static final Block MEAT_TEETH = new Block(FabricBlockSettings.copy(MEAT));
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public static final GooBlock PURPLE_GOO = new GooBlock(FabricBlockSettings.copy(MEAT).mapColor(MapColor.PURPLE).hardness(1.2f), 0.5f);
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public static final GooBlock PURPLE_GOO = new GooBlock(FabricBlockSettings.copy(MEAT).mapColor(MapColor.PURPLE).hardness(1.2f).velocityMultiplier(0.5f));
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public static final Block ACACIA_WINDOW = new WindowBlock(FabricBlockSettings.copy(Blocks.OAK_DOOR), false);
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public static final Block ACACIA_PANE_WINDOW = new WindowBlock(FabricBlockSettings.copy(NSE_Blocks.ACACIA_WINDOW), true);
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