Add light bulb lamp drop
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4 changed files with 36 additions and 5 deletions
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@ -14,4 +14,4 @@ Minecraft mod to relive the good old days
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**A**: The best place to do that would be the [project's Discord](https://discord.gg/D46vGJeCfj)
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**Q**: Will you port to Forge or older version?\
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**A**: Right now we have no plans for that. If the mod becomes popular we might consider going multi-loader, but we won't ever backport to old versions.
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**A**: Right now we have no plans for that. If the mod becomes popular we might consider going multi-loader, but we won't ever backport to old versions, and will target the latest one.
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7
TODO.md
7
TODO.md
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@ -1,8 +1,6 @@
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=== Andrew71 agenda (14.08.23) ===
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* Minotaur publishing
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=== Andrew71 agenda since (14.08.23) ===
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* Fix GitHub mirror
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* Make good README.md stuff
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* Revise all new code for issues
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=== STUFF TO ADD/FIX ===
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* Add slab and stair variations
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@ -12,7 +10,8 @@
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* Add achievement criterion for dice and advancements
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* PO2 wall (fix)
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* What's switch type 2?
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* Populate blocktags e.g. PLANKS
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* All the lamps (lamp posts too!)
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* Look into cigarette and handrail for code cleanup
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=== ACHIEVEMENTS ===
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Kolkhoz warrior - kill a zombie, skeleton, creeper and spider with a sickle
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@ -0,0 +1,30 @@
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{
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"type": "minecraft:block",
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"pools": [
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{
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"bonus_rolls": 0.0,
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"conditions": [
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{
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"condition": "minecraft:match_tool",
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"predicate": {
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"enchantments": [
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{
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"enchantment": "minecraft:silk_touch",
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"levels": {
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"min": 1
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}
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}
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]
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}
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}
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],
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"entries": [
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{
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"type": "minecraft:item",
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"name": "new_soviet:light_bulb_lamp"
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}
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],
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"rolls": 1.0
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}
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]
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}
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@ -436,6 +436,8 @@ public class DataGeneration implements DataGeneratorEntrypoint {
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addDrop(NSE_Blocks.CYAN_LINOLEUM_STAIRS);
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addDrop(NSE_Blocks.METAL_PLATING_SLAB);
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addDrop(NSE_Blocks.METAL_PLATING_STAIRS);
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addDropWithSilkTouch(NSE_Custom.LIGHT_BULB_LAMP);
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}
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}
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